Parents fear for the safety of their children as yet another girl disappears

Thanatophobia, created by Death Knell Games, is an old-school, third person survival horror game that goes back to the roots of the genre. A thought-provoking journey into darkness and depravity, the game has a focus on puzzle solving and storytelling over intense action..

Delve into Thanatophobia’s immersive storyline about ex-cop Sam Dehaven out to get justice from a serial killer that has directly affected his life.

The title, Thanatophobia (meaning fear of death or fear of dying), has several ties to the theme and setting of the game. Phobias in general are in large part a shaping foundation of some of our gameplay mechanics. Themes of death linger and become more and more evident as the story progresses.

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Alleyway scene modelling

One of the most exciting parts of creating Thanatophobia for me was when the alleyway scene went into a proper iteration of modelling. The procedural buildings seen in our original screen shots were simply just pre-alpha place holders and were then generated with more features and randomised weathering for more variation up close. Other additions to the alleyway map included a more advanced sky material with blended clouds, real-time randomised lightning and a dynamic, sphere mask moon (massive thanks to Julio Juarez for the fantastic dynamic sky information and tuts, more of which can be found, along with some of his incredible work on Mass Effect 3, on his website). I worked hard on the scene think it’s starting to look quite good for a DX9 rendered scene. The first copy of my show reel above, is mostly taken from Thanatophobia. Here you can see some info on materials and methods I used, and it is a good way to sneak-peek some of Thanatophobia to you!... read more


To be rated nearer to release

System requirements:

Details to follow nearer to release