by Susannah | Dec 2, 2014 | Uncategorised
Thanatophobia’s first gameplay trailer, shot and produced by project director John Pearce. All footage is taken from in-game beta content and displays a wide array of different features, including voice acting, an expanded view on Thanatophobia’s musical score, animations, character design, environmental interaction, puzzle solving and finally an early peek on combat. Thank you for watching and don’t forget to like and share the...
by Susannah | Nov 6, 2014 | Uncategorised
We have created an original and exciting soundtrack that not only pays homage to the old survival horror games but, more importantly, gives a new and unique style that can be appreciated by the veteran survival horror enthusiasts. The soundtrack is very important to us, as a strong score is paramount to creating the perfect horror atmosphere. Voice talent co-ordinator and composer, Alex “AJ” Katsinas, says, “It’s an honor to be part of such an awesome project. I’m in charge of the music, sound design, and voice work. I’ve been hard at work crafting soundscapes and scoring cutscenes, and I can’t wait to show you guys in the video above! “What you’re going to hear is the main theme of the game. It is a slow, thoughtful, depressed piano piece. I worked with founding member John Pearce to get the sound just right. We took a lot of inspiration from the work of Erik Satie. His work has a powerful sadness about it, and I incorporated that deep emotion into the main piece.” We’ve noticed that while the community has their favorites (we’re looking at you Silent Hill). It’s important that understanding what is great about Akira Yamaoka (who created the music for Silent Hill) does not pigeon-hole Thanatophobia into ‘just another copy’ of the master. This is why it’s been perfect for us to have a flowing and quickly developing sound concepting workflow, taking influence from a broad range of horror sources and styles. So far we have well over 60 minutes of original Thanatophobia music score and the amount of content is ever...
by Susannah | Oct 2, 2014 | Uncategorised
In summer 2012, Death Knell Games was proud to announce and welcome the addition of James Tan and his company Digital Confectioners to the Thanatophobia project. James took over as lead programmer and our coding output, game flexibility and usability has increased significantly. James is a game developer who specializes in Unreal Engine. Having used Unreal Engine for the last 12 years, he believes that every game genre can be created in Unreal Engine. He has been involved in almost every field of game development such as animation, level design, technical art, 3D modelling, 2D texturing and programming. He is currently working for Epic Games as a documentation writer and on other Unreal Engine based projects outside of Epic Games. James has a Bachelor of Pharmacy degree from Otago University and occasionally practices as a pharmacist. We at Death Knell Games are very excited about this partnership, and are enjoying a fun and productive development process for...